Dangerous Creatures

Creature tags and notes #

  • Cosmic creatures can cross planar boundaries at will.
  • Incorporeal creatures lack physical form and are comprised solely of dark energy. They are immune to physical damage.
  • Mindless creatures lack the capacity to learn, plan, and make decisions. When under someone’s control, they can follow basic instructions but interpret them literally. They automatically fail any save to avoid becoming enthralled.
  • Negative creatures are native to the Negaverse. Their motives are often inscrutable but are rarely good for living creatures.
  • Relentless creatures attack without care for their own safety.
  • Thrall indicates that a creature can be enthralled by a necromancer.
  • Undead creatures are the bodies and spirits of previously living creatures which are animated by the dark energy of the Negaverse. They do not need to breathe, eat, or sleep to continue existing, though many of them have an overwhelming desire for human flesh.

Creatures #

Some creatures have customized fallout for when a target suffers from critical stress. When a character would normally roll for fallout as a result of this creature’s attack, they take the effect tagged as fallout instead.

When damage or stress is described, the notation dX+dY means to roll both dice and keep the highest result. This applies even across types. For example dX damage + dY stress means that a victim receives either damage or stress, depending on which roll was greater.

Gashadokuro #

Chattering teeth. Rattling bones. Hundreds of bodies tall.

12 HP, 3 Armor, 16 STR, 10 DEX, 10 CTRL

Thrall, undead

  • Enormous skeletal hands (d12+d12 damage)
  • Critical damage: target is eaten by the gashadokuro.

Colossal skeletons that form spontaneously from the collected remains of fallen soldiers and famine victims. They are motivated by spite toward the living and, while they require no food, they take great pleasure in eating humans.

Gashadokuro can be created via fleshcrafting. Building one requires one hundred intact skeletons and takes a month. Once created, it is automatically under your control.

Geist #

Sour smell of body odor. Hacking cough. Maniacal laugh.

1 HP, 0 Stability, 10 STR, 12 DEX, 14 CTRL

Incorporeal, undead

  • Bear hug (d6 stress)
  • Frightening: upon seeing a geist for the first time, foes must make a CTRL save or be paralyzed and unable to act until it leaves their line of sight or attacks.

A geist is the trapped spirit of a human who was too cruel or dangerous for the Negaverse to absorb. They take great pleasure in toying with their victims and feed on fear.

They appear as tall, dark, shadowy figures with glowing yellow eyes. They can manifest various appendages and body parts as needed.

Every geist has one fear of its own which can be used to repel it once known. Roll d66 to use the following table for inspiration.

Die 1 2 3 4 5 6
1 Dogs Loud noises Water
2 Dolls Mushrooms Blood
3 Fire Power tools Mirrors
4 Holes Enclosed spaces Flowers
5 Snakes Needles Cats
6 Starlight Spiders A specific color

Ghoul #

Rotting teeth. Distended belly. Stench of decaying flesh.

6 HP, 0 Armor, 14 STR, 10 DEX, 3 CTRL

Relentless, thrall, undead

  • Claws and bite (d8+d6 damage)
  • Critical damage: target is paralyzed. Fatal after one day if the victim does not receive medical treatment.

Ghouls are a grotesque embodiment of greed and gluttony – they are driven by an all-consuming hunger for human flesh. They prefer luring victims to their untimely deaths but will resort to digging up old graves if they can’t get a fresh meal.

Ghouls can be created from zombies via fleshcrafting.

What’s the ghoul chewing on? Choose or roll 2d6.

Die 1 2 3 4 5 6
1 femur thigh heart
2 skull face stomach
3 humerus fingers liver
4 ribs shin brain
5 tibia/fibula forearm intestines
6 ulna/radius toes lungs

Honebito #

Rotting, fetid, maggot-ridden, and absolutely irresistible.

3 HP, 0 Armor, 10 STR, 8 DEX, 14 CTRL

Undead

  • Draining kiss (1d4 stress)
  • Beguile: One target must make a CTRL save or become beguiled, as per the spell. They perceive the honebito as the most beautiful person they’ve ever seen.

While some undead are trapped in the physical world by anger or hatred, honebito are motivated by an all-consuming lust. They project a powerful illusion of beauty and vitality which enable them to seduce the living. They then slowly drain their victims’ life force, leaving behind nothing more than a shriveled husk.

Onryō #

*Black eyes punctuate an expression of utter contempt.

8 HP, 1 Stability, 10 STR, 10 DEX, 15 CTRL

Incorporeal, undead

  • Cold touch (d8 stress)
  • Hex: One target must make a CTRL save or become hexed, as per the spell.

Onryō are spirits of the deceased who have been trapped in the physical world by their intense emotions — typically jealousy, rage, or hatred. Unlike most trapped spirits, onryō are motivated only by the desire to hurt others and can never be placated. While they are often powerful enough to kill outright, most prefer to antagonize their victims over time — they enjoy watching the living suffer.

An onryō’s appearance clearly betrays the cause of how they died. Roll d66 or choose a column and roll 1d6.

Die 1 2 Murder 3 4 Suicide 5 6 Accident
1 Shot (torso) Shot Poisoned
2 Shot (head) Hung Fell
3 Stabbed (torso) Poisoned Crashed (vehicle)
4 Stabbed (head) Stabbed Suffocated
5 Beaten Fell Burned
6 Strangled Drowned Drowned

Shadow #

Moving, whispering nothingness.

3 HP, 0 Stability, 8 STR, 10 DEX, 14 CTRL

Incorporeal, negative

  • Draining touch (d6 stress)
  • Mute (fallout): Your body loses all color and, no matter how loudly you yell, your voice permanently becomes a whisper. You can no longer be detected or recorded by electronic devices.

Shadows are animated wisps of negative energy that exist only to drain the world of vitality. They are commonly found in areas plagued by war, famine, or disease.

Skeleton #

Animated bone and sinew, held together by dark magic and luck.

5 HP, 0 Armor, 6 STR, 13 DEX, 3 CTRL

Mindless, relentless, thrall, undead

  • Bony fists (d4 damage)
  • Drafty: as they’re made of bone and air, skeletons are very difficult to damage. All attacks against skeletons are impaired, except for blast attacks, which are enhanced.

While animating a zombie requires a fresh, intact corpse, you can create a skeleton from old and even partial corpses. They’re less useful and more fragile than a zombie, and they can’t be improved or repaired via fleshcrafting, but sometimes you have to take what you can get.

Smiling man #

Wild eyes, maniacal grin, and a piercing laugh.

3 HP, 0 Stability, 10 STR, 10 DEX, 16 CTRL

Incorporeal, negative

  • Improvised weapon (d6 damage)
  • Possession: One target must make a CTRL save or be possessed.

A smiling man is a dark spirit that possesses the living and compels them to kill. The possessed person begins to act with wild abandon and can’t help but smile and laugh when they inflict pain upon others.

Anyone that kills a person currently inhabited by a smiling man must make a CTRL save, or become the next one possessed.

Wight #

Eyes black as pitch and a smile that cuts like a knife.

12 HP, 3 Armor, 16 STR, 8 DEX, 12 CTRL

Thrall, undead

  • Proton rifle (d8 damage)
  • Frightening: upon seeing a wight for the first time, all foes must make a CTRL save or be paralyzed and unable to act until the wight leaves their line of sight or attacks.

Wights are cold and calculating — animated by the cruelest spirits of the Negaverse. They can follow complex orders and they crave nothing other than imposing their power on others.

Wights can be created from ghouls via fleshcrafting.

Wraith #

Reality turned inside out. The void incarnate.

18 HP, 3 Stability, 10 STR, 10 DEX, 18 CTRL

Cosmic, incorporeal, negative

  • Withering touch (d12+d12 stress)
  • Undying: if a wraith’s physical form is ever destroyed, it reforms out of negative energy 1d6 weeks later in a location of its choice.
  • Conduit (fallout): the wraith uses you as a conduit into the physical world. It can now see through your eyes and hear through your ears. It knows everything that you know and you know that it knows what you know. Roll 2d6. If it is higher than your current HP, take the new result.

Wraiths are the most powerful denizens of the Negaverse short of the Great Gaping Maw. Their schemes span eons and cross multiple realities. They are cruel, cunning, and utterly merciless.

Every wraith is accompanied by distinctive auditory and visual phenomena as a result of the physical universe recoiling from their presence. Roll 1d6 twice or use the following table as inspiration to make each wraith’s phenomena unique.

1d6 Visual Auditory
1 Crackling black electricity Hiss of static
2 Flickering dark flame Crying infants
3 Swirling black smoke Fingernails on chalkboard
4 Dancing motes of darkness Screaming children
5 Flashes of black rainbows Ringing ears
6 Mesmerizing moiré pattern Buzz of hornets

Yūrei #

Translucent — faintly visible. Disheveled. Arms hang limp.

6 HP, 0 Stability, 10 STR, 14 DEX, 12 CTRL

Incorporeal, undead

  • Cold touch (d4 stress)

Yūrei are spirits of the deceased who have become trapped in the physical world because they feel that something has been left unfinished. They will haunt a person or place until they can be put to rest. Roll d66 or choose their unfinished business.

Right a wrong #

  • Avenge an injured person
  • Clear someone wrongly accused
  • Repay a debt
  • Collect a debt
  • Recover stolen property
  • Repair vandalized property

Finish a task #

  • Build a home
  • Publish research
  • Stage a play
  • Deliver a gift
  • Finish a poem
  • Plant a garden

Deliver a message #

  • Thank you
  • Apology
  • Love note
  • Clandestine intelligence
  • Esoteric wisdom
  • Secret password

Find a meaningful item #

  • Family heirloom
  • Personal object
  • Valuable artwork
  • Rare grimoire
  • Family holographs
  • Cryptographic key

Check on survivors #

  • Young child
  • Romantic partner
  • Best friend
  • Parents
  • Siblings
  • Business partner

Vengeance #

61-66 Bring their killer to justice

Zombie #

Dead eyes. Stiff gait. Uncanny lack of respiration.

6 HP, 0 Armor, 10 STR, 6 DEX, 3 CTRL

Mindless, relentless, thrall, undead

  • Bite (d6 damage)

The most striking thing about zombies is how human they look. Even as they deteriorate, dripping blood and trailing torn flesh, even as they grab you with their cold, stiff arms, they still look like someone you might have known – maybe even loved.

Unless directed otherwise, zombies mindlessly attack any living creature that comes near them.